Sunday 3 July 2016

Member's day, Visiting the Underhive and Non GW Gaming.

Hello All!

Been a while, but I find it's easier to let a few events happen and have lots of things to talk about rather than more regular posts with less content. I mean my day to day gaming life isn't that fun sadly.

On with the show! The Warrior Lodge recently hosted a members only night at the Community Centre. Aimed at members and Founding Fathers who wanted a bit more chance to actually grab a game and play, rather than rules adjudicate, TO and general community shoulder rubbing.
It may not look it, but the day to day organisation of club activities and getting the scenery etc to and from the club can be exhausting - trust me three cuts from a heavy zone mortalis board can attest to this.

The turn out was great! Like minded members showed up for a night of enjoyable banter, with some 40k practice, a few games of Fantasy for the league standings and a lot of Space Hulk - which up until now I had personally regarded with some distaste. How wrong I was! Game one saw my suicidal rush of fragile terminators (what?!) squished into a gooey paste in the first mission, much to the profound hilarity of Isaac and a few other spectators. Second game played a little better but to same effect. Poor Alex had his heavy flamer fail to kill a genestealer (needing a roll of 2+) three times! Again much to Isaac's glee.

The big event of the weekend (due to be run alongside a Mordheim campaign - which had to be rescheduled at the last minute due to illness - Don't worry it's still happening!) was the One Day Necromunda campaign.

After some furious building days from Isaac, we had some pretty amazing scenery to play on (see the pics below), further enhanced by the wonderful Zone Mortalis board purchased from everyone's favourite board builder, Scott - catch him on an earlier episode of The Eye of Horus podcast, some excellent hobby tips and companies that he talks about.

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This was taken to the next level and above - New Honorary Founding Father, Ivan Bragg brought tub after tub of original Necromunda scenery, followed by more scatter terrain ever seen outside of Warhammer world. I'm talking damaged bulkheads, resin barrels, hills, shrapnel and craters to name but a few. Adding this to the existing set up we created (with the enthusiatic help of my two Sons Jack and Ethan) a board most Necro players would give their last bottle of snakebite to play on. This was attested to when I posted our game day on the Necromunda Worldwide page and it elicted almost 200 likes.

After setting the scene with some earlier fluff pieces the four gangs faced off with each other on an 8x4 megafactory , littered with trash, dangerous walkways and masses of line of sight blocking cover. The Squat Van Saar gang taking an early first blood against the rival Van Saar Dusk Angles (deliberate by the way :D) thanks to an amazing rebound from a grenade launcher. The highlight (lowlight for the poor fellow carrying it) was the explosion of the Heavy's Plasma Cannon for the Dusk Angles, giving it's bearer severe problems. Ivan's Coffin Cheater Orlocks calmly won the day with some impressive use of autogun accuracy against Sac's Sluts (all men!) who attempted the classic zerg rush to close the distance and allow his swordsmen to finish things in hand to hand. James' squats recovering after their seemingly easy win - decided discretion was the better part of valour and left the field all members unharmed.

Round two saw the previous combatants swap gangs as the Squat Van Saar interrupted Sac's Sluts in the middle of scavenger hunt. The Dusk Angles fought to protect their home turf against an intrusive Orlock Coffin Cheaters raid. The Coffin Cheaters had a hidden objective to destroy a Water system protected by a some serious walls and opposition. Due to the unparalelled bravery and luck, the Cheaters were soundly beaten back by some stoic and seemingly inspired close combat from one of the Angles youngsters. The other game devolved into some serious blood vendetta resulting in the death of a juve and a normal ganger resulting in both gangs suffering a hit to their ratings in the process. As the the fight progressed the Sluts were able to sneak away with some serious loot, but as time worked against them, and with three bleeding team members, the leader blew a sharp whistle and the grunts dragged their injured colleagues from the sector.


Totting up the scores and ratings - with some HUGE advancements for the Angles resulted in them proceeding to the Final Fight - In the Lodgerdome. Rigged with flame weaponry should anyone stray too close to the walls. The real reason the Guilder wanted the strongest gang, was to pit them against his tame Chaos Marines and his twisted Escher. Rushing forward the marines cut down three members of the Angles with one fell round of shooting, however, fully repaired and healer - the heavy plasma cannon, charged on Max - wasted the generator running the arena dousing the lights and automatic weaponry, allowing the Angles to eliminate the threat and win the day. Looking less than pleased the Guilder handed over a significant cred slate and the Angles left to celebrate!




































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